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No one wants _buggy slop code_ for their game, but ultimately no one cares whether is has been hand crafted or vibe-coded.

As proof, ask yourself which of the following two options you would prefer:

1. buggy code that was hand-written 2. optimized code that was vibe-coded

I'll bet most people will choose 2.

 help



I've never seen something as complex as a video game vibe coded that was actually well optimized. Especially when the person doing the prompting is not a software developer.

So I personally do care and I am someone, so the answer is not no one.


Vibe coding as we know it has only been a thing for the last 12-18 months. So by definition the vibe-coded games you have seen are the ones being rushed.

> No one wants _buggy slop code_ for their game, but ultimately no one cares whether is has been hand crafted or vibe-coded.

Right. And vibe coding is only capable of producing buggy slop code, therefore people won't want something which is vibe coded.




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